ASTOUNDING TALES OF BRITANNIATHE NINJA FILE
Guide No. 4 of 1810¢Fighters
FIGHTERS

NINJA

Now you see him. Now you're seeing stars. The ninja opens every fight with a knife in the back and ends it in a cloud of smoke two rooms away.

Start training ▸ See the build
Fighting
4/5
Magic
2/5
Cozy
1/5
Difficulty
Hard
Time to GM
3–4 weeks of evenings
Startup cost
~1,200gp
Straight talk, no padding

WHAT YOU ACTUALLY DO

THE ONLY HERO WHO CAN LEAVE WHENEVER HE LIKES

A ninja fights on his own terms or not at all. You start invisible, you strike for enormous bonus damage from behind, and when the fight goes badly you throw a smoke bomb and simply stop being there. No other character in Britannia gets to decide when a fight ends.

Ninjitsu is the engine. Animal Form turns you into a rabbit or a wolf — faster, unnoticed, and able to walk past things that would eat a person. Surprise Attack and Backstab punish anything that hasn't spotted you. Mirror Image splits off decoys. Death Strike plants a delayed wound that gets worse if the victim moves.

Be honest with yourself about the difficulty. This is the hardest profession on the newsstand to train, because Hiding and Stealth are slow, dull skills with no shortcut, and the ninja is weak until both are high. The payoff is the most fun character in the realm. The price is the most tedious first week.

Clip and save

THE BUILD

You get 700 skill points in total, which is seven skills at 100 (Grandmaster). Here is a sheet that works, and why each line is on it. You can load this exact spread on the hero sheet in the magazine and slide the numbers around.

Ninja — a working 700-point sheet
SkillPointsWhy it's here
Ninjitsu100Animal Form, Smoke Bomb, Surprise Attack, Mirror Image, Death Strike. The whole identity.
Fencing100Weapon skill. Kryss and daggers are the ninja's weapons — fast, and they pair with backstabs.
Tactics100Damage multiplier. Your opening strike is multiplied by this too, so it matters more here than anywhere.
Anatomy100Damage, and bandage speed.
Hiding100Go invisible on demand. Without this at 100 you are simply a bad fighter.
Stealth100Move while hidden. This is what separates a ninja from someone crouching in a corner.
Healing100Bandages. No shield, light armour, and a habit of being deep behind enemy lines — you need these.
Total700of 700
★

Hiding and Stealth are a package

Stealth barely trains until Hiding is high, and Hiding alone just lets you sit still. Train Hiding to 80 before you seriously start on Stealth, or you'll waste a week.

★

Why Fencing and not Swordsmanship?

Fencing weapons are fast and light, which suits a hit-and-vanish fighter. If you'd rather hit once very hard, Swordsmanship works on the same sheet — just expect to be seen more.

From zero to Grandmaster

THE TRAINING LADDER

Skills go up by using them, and they go up fastest on a task that is just barely hard for you. Climb the rungs in order — each one stops paying off, and that's your cue to move up.

0 → 30
Trainers, then stand in a corner

NPC trainers for Fencing, Tactics, Anatomy, Healing and Hiding. Then the ninja's rite of passage: stand somewhere quiet and press Hiding over and over. It is as boring as it sounds. Put something on in the background.

30 → 50
Hiding to 80 first, properly

Resist the urge to go fight. Get Hiding into the 80s before anything else — every other ninja skill depends on it. Hide in a corner of your house, or anywhere no one will interrupt you.

50 → 70
Now add Stealth

With Hiding high, hide and then walk. Each successful step is a Stealth gain. Walk laps around a room, a house, a town square. Stealth is the second grind and there's no way around it either.

70 → 90
Ninjitsu in the field

Learn Animal Form and live in it — travelling as a wolf trains Ninjitsu while you go about your day. Then start ambushing: stealth up to orcs and ratmen in Despise, open with Surprise Attack, finish, re-hide, repeat. This is the loop you'll use forever.

90 → 100
Deep and unseen

Walk into places far above your weight class and take what you came for. A stealthed ninja can cross a dungeon that would kill him in a straight fight. Bring smoke bombs and know your exit before you go in.

Spend your first coins well

YOUR KIT

Buy this before you do anything else. Total damage to your purse is small, and every item on the list earns itself back in an hour.

Day-one shopping list
WhatWhereWhat it's for
A Book of NinjitsuNinja NPCs, ZentoThe ability book. Nothing works without it.
A kryss or daggerWeaponsmithFast, light, and the classic backstab weapon.
Smoke bombsMade with Ninjitsu, or bought in ZentoYour escape hatch. Never leave town without several.
Light leather armourTailorHeavy armour penalises stealth and stamina. Stay light.
200 bandagesTailorYour only real healing.
ShurikenNinja NPCsThrown, and they can carry poison. Lovely for opening a fight from out of reach.
Pack a runebook

WHERE TO GO

The right room makes training three times faster. These are the spots worth a rune.

Zento, Tokuno

The ninja home town. Book, trainers, shuriken and smoke bombs all in one place.

Your own house

The best Hiding and Stealth training ground there is: quiet, private, and nobody wanders past to break your concentration.

Despise

Gentle enough that a half-trained ninja survives being spotted. Where you learn the ambush loop.

Anywhere you shouldn't be

Once Stealth is high, the whole map opens up. Deep dungeon floors, guarded rooms, the far side of a champion spawn — a ninja goes where a knight cannot.

Learn it here, not the hard way

HARD-WON ADVICE

⚠

This is not a first character

The first week is genuinely boring, and a half-trained ninja is weaker than a half-trained anything else. Start with a Knight, learn the world, then come back and build this one properly.

⚡

Animal Form trains while you travel

Don't sit and grind Ninjitsu. Turn into a wolf and use it for everyday travelling — faster movement, fewer things attack you, and the skill climbs the whole time. Free progress.

⚠

Heavy armour breaks the whole plan

Plate makes noise, drains stamina and hurts your stealth. If you find yourself wearing it, you've accidentally built a bad knight.

⚡

Know your exit before you enter

A smoke bomb buys you seconds, not safety. Decide where you're running to before you walk into the room. Ninjas who improvise die in the dark.

Letters to the editor

QUESTIONS WE ALWAYS GET

Can I steal from other players?
That's Stealing and Snooping, which are thief skills, not ninja ones, and they only really work in Felucca. They're not on this sheet. Ask the Game Master what the house rules are before you go anywhere near them.
How is this different from a Thief?
A ninja is a fighter who happens to be invisible — the goal is to kill things on favourable terms. A thief is built around taking property. Same stealth skills, completely different point of the exercise.
Does Hiding work in combat?
Not reliably — being in a fight makes hiding much harder, which is what Smoke Bomb is for. It hides you instantly regardless. That one ability is the reason Ninjitsu is worth 100 points.
What's the actual damage trick?
Attacking something that hasn't noticed you, from behind, with Surprise Attack or Backstab. The bonus is large. It's also one-shot per fight, so make it count — open strong, then fight normally or vanish.
Is it worth it?
If you like outsmarting the game rather than out-muscling it, nothing else comes close. If you want to log in and immediately be useful, this is the wrong file and the Knight is the right one.
Nobody does this alone

TEAM UP

Britannia runs on favours. These are the people you want in your party and on your friends list.

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