ASTOUNDING TALES OF BRITANNIATHE KNIGHT FILE
Guide No. 1 of 1810¢Fighters
FIGHTERS

KNIGHT

No reagents to buy. No pet to feed. No song to play. You walk up to the thing and you hit it until it stops, and you bandage yourself when it hits back.

Start training ▸ See the build
Fighting
5/5
Magic
1/5
Cozy
1/5
Difficulty
Easy
Time to GM
1–2 weeks of evenings
Startup cost
~600gp
Straight talk, no padding

WHAT YOU ACTUALLY DO

THE BEST FIRST CHARACTER IN BRITANNIA!

A knight is a dexxer — short for dexterity fighter, a warrior with no magic. You pick one weapon skill, learn to hit things with it, and learn to patch yourself up afterwards. That's the whole job, and it is extremely good at it.

What makes the knight the best starting character isn't power, it's forgiveness. A mage who runs out of reagents is a man in a dress. A tamer whose dragon dies has lost two weeks of work. A knight who gets in trouble drinks a potion, bandages up and swings again. Your mistakes cost you seconds, not fortunes.

The trade-off is reach. You have to be next to the thing you're killing, which means everything it does, it does to your face. You handle that with a shield, with armour, and with Chivalry — holy prayers that heal you, cure poison, bless your blade and get you home. Chivalry costs no mana and no reagents; it runs on gold you donate at a shrine.

Clip and save

THE BUILD

You get 700 skill points in total, which is seven skills at 100 (Grandmaster). Here is a sheet that works, and why each line is on it. You can load this exact spread on the hero sheet in the magazine and slide the numbers around.

Knight — a working 700-point sheet
SkillPointsWhy it's here
Swordsmanship100Your weapon skill. Decides whether you hit. Swap in Fencing or Mace Fighting if you prefer those weapons — the sheet is identical.
Tactics100Flat damage multiplier on every swing. Never skip it, never train it partway.
Anatomy100More damage, and it makes Healing work properly. Half of your bandage speed lives here.
Healing100Bandages. Heals more than most spells, cures poison, and resurrects your friends in the field.
Parrying100Your shield blocks whole hits. The single biggest survivability skill a dexxer owns.
Resisting Spells100Shrinks incoming magic damage and shrugs off paralyse. Without it, any caster can freeze you in place and take their time.
Chivalry100Healing, cure, blessed weapon, and Sacred Journey so you don't need a mage to travel.
Total700of 700
★

Swap Chivalry for Bushido and you're a Paladin

The two sheets are nearly identical. Read the Paladin file if you want the holy-warrior version with more combat tricks.

★

Don't buy Arms Lore

It sounds like a fighter skill. It is a crafting skill, and 100 points spent there is 100 points not spent on Parrying. Leave it to the smiths.

From zero to Grandmaster

THE TRAINING LADDER

Skills go up by using them, and they go up fastest on a task that is just barely hard for you. Climb the rungs in order — each one stops paying off, and that's your cue to move up.

0 → 30
Pay somebody to teach you

Find an NPC fighter, blacksmith or healer in town and say train <skill>. For a few hundred gold they will push a skill up to 30 instantly. Do this for Swordsmanship, Tactics, Anatomy and Healing on your very first day. It skips the slowest, most boring part of the game and it is the single best use of your starting money.

30 → 50
The bull pens at Jhelom

Jhelom has fenced pens full of cows and bulls. They hit back just hard enough to train your Healing and Parrying, and they can't chase you out. Fight, bandage, repeat. Bring 200 bandages and expect to go through all of them.

50 → 70
Your first real dungeon

Head to Despise or the top level of Covetous. Fight orcs, ratmen and lizardmen. The rule from here on: if you're taking no damage you've stopped learning, and if you're dying you've gone one room too deep. Stay where it's uncomfortable but survivable.

70 → 90
Harder rooms, same habit

Deeper Covetous, Deceit, the orc fort. Around now your weapon skill will slow to a crawl while Tactics and Anatomy catch up — that's normal, not a bug. Keep a second weapon type in your pack so you can train the other skills on the same trip.

90 → 100
The long grind, with a purpose

The last ten points are the slowest in the game. Don't farm them in a field — do them somewhere that pays. Destard for dragon scales and gold, Deceit for undead loot. You'll hit Grandmaster while actually earning something.

Spend your first coins well

YOUR KIT

Buy this before you do anything else. Total damage to your purse is small, and every item on the list earns itself back in an hour.

Day-one shopping list
WhatWhereWhat it's for
A decent weaponAny blacksmith or weaponsmithA katana or broadsword to start. Don't spend big — you'll outgrow it in days, and a smith friend will make you a better one for free.
A shieldBlacksmith, or an armourerRequired for Parrying to do anything at all. A heater shield is the usual pick.
200+ clean bandagesTailor, or cut them from clothYour life depends on these. Buy more than you think you need, every single trip.
Plate or chain armourBlacksmithBuy cheap NPC armour now; replace it with smith-made or looted pieces later.
A Book of ChivalryPaladin NPCs in TrinsicUnlocks the prayers. Cheap, and you only ever buy one.
Gold for tithingAny shrineChivalry runs on tithing points, not mana. Drop gold at a shrine and it converts. A few thousand lasts a long while.
Pack a runebook

WHERE TO GO

The right room makes training three times faster. These are the spots worth a rune.

Jhelom — the bull pens

Safe, enclosed, endlessly respawning practice. The best 30-to-50 training ground in the game and nobody will bother you there.

New Haven

The new-player town. Trainers, cheap gear, a bank and a beginner dungeon all within a short walk. Start here.

Despise &amp; Covetous

Your first two dungeons, both an easy ride from Britain. Orcs and ratmen that fight back without being cruel about it.

Any shrine

Where your gold becomes tithing points. Keep a rune to the nearest one — you'll come back every few hundred prayers.

Learn it here, not the hard way

HARD-WON ADVICE

⚡

Anatomy makes Healing fast

Bandaging speed is driven by Anatomy, not just Healing. A knight with 100 Healing and 50 Anatomy heals noticeably slower than one with both at 100. Train them as a pair, always.

⚠

Train the weapon you'll actually use

Swordsmanship, Fencing and Mace Fighting are three separate skills that do not share progress. Pick one on day one and commit. Switching at 70 means starting that skill over.

⚡

Carry refresh potions

Swinging a weapon burns stamina, and at zero stamina you barely hit at all. A few red refresh potions turn a losing fight around faster than a heal does.

⚠

Insure or bless your gear before Felucca

In Felucca other players can kill you and take everything you're carrying. In Trammel they can't. Learn which one you're standing in before you walk into a dungeon wearing everything you own.

Letters to the editor

QUESTIONS WE ALWAYS GET

Do I need any magic at all?
No, and that's the point. Chivalry covers healing, curing and travel without a single reagent. Plenty of knights never learn one Magery spell. If you later want fireballs, read the Mage file and make a second character — that is much easier than rebuilding this one.
What about a two-handed weapon?
Big two-handers hit harder but use up your shield hand, which switches Parrying off. Early on, take the shield. Once you're Grandmaster and wearing good armour, try a halberd and see which you prefer.
Why am I missing so much?
Either your weapon skill is too low for what you're fighting, or you're out of stamina. Check both. Missing constantly is almost never bad luck — it's one of those two things.
How much gold do I need to start?
About 600 to walk out properly equipped, and most of that is bandages and trainer fees. Every new character on this shard can afford that in an hour of killing things outside town.
Can I solo everything?
Nearly. A knight is the most self-sufficient character in Britannia. The exceptions are the big dungeon bosses and champion spawns, which want a group — that's where a Bard or a Mage earns their keep.
Nobody does this alone

TEAM UP

Britannia runs on favours. These are the people you want in your party and on your friends list.

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