ASTOUNDING TALES OF BRITANNIATHE NECROMANCER FILE
Guide No. 6 of 1810¢Magic
MAGIC

NECROMANCER

Bat wings, grave dust and a very poor attitude. The necromancer curses what he cannot kill, wears the shape of a wraith, and travels with a retinue that used to be other people.

Start training ▸ See the build
Fighting
4/5
Magic
5/5
Cozy
1/5
Difficulty
Hard
Time to GM
3 weeks of evenings
Startup cost
~2,500gp
Straight talk, no padding

WHAT YOU ACTUALLY DO

THE NEIGHBOURS HAVE COMPLAINED. THE NEIGHBOURS ARE NEXT.

Necromancy is magic with a different shape. Instead of throwing damage, you take things away: Corpse Skin strips a monster's resistances, Strangle and Pain Spike tick it down from the inside, Blood Oath makes it hurt itself every time it hits you, and Mind Rot makes its spells cost double.

Then there are the forms, which are the real draw. Wraith Form drains mana out of whatever you hit and lets you drift through obstacles. Lich Form trades your health regeneration for enormous mana. Vampiric Embrace heals you from the damage you deal. Horrific Beast turns you into something that regenerates and claws. You are not casting spells at this point so much as becoming the problem.

Spirit Speak is the partner skill: it makes your necromancy stronger and lets you heal yourself from nearby corpses. And there is a real cost — necromancy tanks your karma, which is permanent, visible, and makes you incompatible with the Chivalry prayers a paladin lives on. Choose a lane.

Clip and save

THE BUILD

You get 700 skill points in total, which is seven skills at 100 (Grandmaster). Here is a sheet that works, and why each line is on it. You can load this exact spread on the hero sheet in the magazine and slide the numbers around.

Necromancer — a working 700-point sheet
SkillPointsWhy it's here
Necromancy100Curses, summons and the forms. The core.
Spirit Speak100Boosts your necromancy and heals you off corpses. Mandatory, not optional.
Magery100For Recall, Gate and the utility spells necromancy simply doesn't have.
Evaluating Intelligence100Spell damage, and it works on the necro spells that deal it.
Meditation100Mana regeneration. Still no metal armour.
Resisting Spells100You are fragile and you spend fights standing still. Protect yourself.
Wrestling100Melee defence, and it's what Wraith Form's mana drain triggers off when you punch things.
Total700of 700
★

Why Magery on a necromancer?

Because necromancy has no travel spells and no mass heal. Magery fills both holes. The two schools share mana and stack happily — most good necromancers are really hybrid casters.

★

Karma is the hidden price

Casting these spells drives your karma deeply negative. That is fine on its own, but it makes Chivalry unreliable and some NPCs hostile. Do not try to build a paladin-necromancer; it is the classic beginner trap.

From zero to Grandmaster

THE TRAINING LADDER

Skills go up by using them, and they go up fastest on a task that is just barely hard for you. Climb the rungs in order — each one stops paying off, and that's your cue to move up.

0 → 30
Buy the book, start cursing

NPC trainers cover Magery, Eval Int, Meditation and Spirit Speak to 30. Necromancy itself you earn. Start with the cheapest curses — Curse Weapon and Evil Omen — cast over and over on anything at all.

30 → 50
Spirit Speak beside a graveyard

Spirit Speak trains by using it, and it trains best with corpses around. Stand in a graveyard, kill the skeletons, and use the skill repeatedly on what's left. Two skills climbing in one place.

50 → 70
Animate Dead and Summon Familiar

Now you get help. Raise the things you kill and let them fight for you. A necromancer with a pack of risen corpses in front of him is suddenly durable, which solves the biggest problem with the build.

70 → 90
Live in a form

Pick a form and use it constantly — Wraith Form for mana sustain, Vampiric Embrace for survivability. Being in a form trains Necromancy passively while you do everything else. Combine with Corpse Skin plus Strangle on real targets.

90 → 100
The deep undead

Deceit and the Fire dungeon. Curses, a risen retinue and a wraith's mana drain make these places far kinder to a necromancer than their reputation suggests.

Spend your first coins well

YOUR KIT

Buy this before you do anything else. Total damage to your purse is small, and every item on the list earns itself back in an hour.

Day-one shopping list
WhatWhereWhat it's for
A necromancer spellbookNecromancer NPCs, UmbraThe book. Everything starts here.
Necromancy reagents, 300+ eachUmbra, or any necromancer vendorBat Wing, Daemon Blood, Grave Dust, Nox Crystal, Pig Iron. Separate from the normal mage reagents — you need both sets.
A standard mage spellbook and reagentsMage shopFor the Magery half: Recall, Gate, heals, cures.
Dark robes, no metalTailorMeditation still refuses to work in armour, and you have a reputation to maintain.
A runebookMage shop or tinkerUmbra, a graveyard, the bank, home. You'll be shuttling between all four.
Bandages, surprisinglyTailorSpirit Speak only heals you where there are corpses. Sometimes there aren't.
Pack a runebook

WHERE TO GO

The right room makes training three times faster. These are the spots worth a rune.

Umbra, in the Lost Lands

The necromancer city. Book, reagents, trainers. Your home town, and it suits you.

Any graveyard

Skeletons to kill and corpses to Spirit Speak over. The ideal 30-to-50 training ground.

Deceit

Wall-to-wall undead. Ironically dangerous for a necromancer — undead resist a lot of what you do — but the loot is excellent and Animate Dead has endless raw material.

Your own house

Where you grind the cheap curses without an audience. Nobody needs to watch this part.

Learn it here, not the hard way

HARD-WON ADVICE

⚠

Spirit Speak is half the profession

New necromancers treat it as optional and then wonder why their curses are weak and they can't heal. It amplifies necromancy and it heals you from corpses. Train it alongside Necromancy from day one, never after.

⚡

Pick a form and stay in it

Forms train Necromancy passively and transform how you play. Wraith Form for mana, Vampiric Embrace for staying alive. Drifting around in human shape is leaving the best part unused.

⚡

Corpse Skin first, always

It strips the target's resistance to fire and poison, which is most of your damage. Casting Strangle before Corpse Skin is doing the fight in the wrong order.

⚠

Your karma is wrecked and that's permanent-ish

Negative karma is the cost of doing business. Accept it going in, and don't plan on Chivalry prayers ever working properly for this character.

Letters to the editor

QUESTIONS WE ALWAYS GET

Is this evil? Will the Game Master mind?
It's a playstyle, not a crime — the spells are built into the game and there are NPC necromancers who sell you the book. Ask the Game Master about house rules on raising undead near other players' houses, which is mostly a courtesy question.
Can I be a necromancer and a paladin?
The points fit; the game fights you. Chivalry scales with high karma and necromancy destroys karma, so each half makes the other worse. Pick one. This is the single most common wasted character on any shard.
Do I need Magery too?
Strictly no, practically yes. Necromancy has no Recall, no Gate and no mass cure. Without Magery you'll be walking everywhere and begging for heals.
What's the strongest thing I do?
Stacking curses, then letting them tick. Corpse Skin → Strangle → Blood Oath on a big slow monster kills it while it flails at you. Necromancers out-damage mages on long fights and lose on short ones.
Hardest part of the build?
The first fifty points, before you have summons or a form. You're a squishy caster with weak curses and no travel. Push through to Animate Dead and it becomes a different character.
Nobody does this alone

TEAM UP

Britannia runs on favours. These are the people you want in your party and on your friends list.

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